TOJam hit Toronto on May 1st and kept going for 72 hours straight. The event is designed as sort of a high-speed NaNoWriMo for game developers, where participants take 3 days to spit out a game, both in teams and ...Read More

I'm standing around in the middle of the Moscone Center, cell phone vibrating in my pocket. I check the message and see it's Bob. I don't like Bob. Bob's a dick. Read More

First! Here's a link to my scratch game from last time. It's pretty much a study in parallax scrolling. And sheep. Second! My dev diary has been a little off-the-board this week. This is mainly because I was on a panel ...Read More

During one of The Hand Eye Society's "5 in 25" presentations at the recent social, five balls of clay were tossed out into the crowd. Clay-catchers were told to design, in five minutes, the main character of their next video ...Read More

Yet another entry for the 2009 season of CBC's Dragons' Den, Doc Holloway's invention is strictly for the dedicated (and rich) fans of the flight simulator genre of gaming.  He makes monster cockpit simulators, such as the one embedded below, and ...Read More

Internet: Oh hai! 2003 called to remind you that you left your programming skills here, would you like to come get them? Me: Uh yes, I'll be right over. Internet: Ok, but FYI, some the nubbly bits have gone stale. Me: Dammit... Read More

Hi. I'm Nadine, a web designer and artist from Toronto, and I've never made a video game before. Over the next few weeks I'm going to document my attempt to make a small indie game through the Artsy Games Incubator. The ...Read More

Sure, you've told your friends "Man, you should've stood up for yourself. Don't take no crap from no one!" Yet how often do we stand up for ourselves in the face of petty annoyances, like when a barista gives us ...Read More