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<channel>
	<title>It's all Aboot Play, eh</title>
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	<link>http://abootplay.ca</link>
	<description></description>
	<pubDate>Mon, 16 Nov 2009 19:50:04 +0000</pubDate>
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		<title>SuperCapyGuthrieBrothers &#8217;splosion game news</title>
		<link>http://abootplay.ca/2009/11/16/supercapyguthriebrothers-splosion-game-news/</link>
		<comments>http://abootplay.ca/2009/11/16/supercapyguthriebrothers-splosion-game-news/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 19:46:57 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
		
		<category><![CDATA[Video Games]]></category>

		<category><![CDATA[indie]]></category>

		<guid isPermaLink="false">http://abootplay.ca/?p=804</guid>
		<description><![CDATA[
Cryptic 3rd person speaking Craig D. Adams, aka Superbrothers, has announced that he is working on a super secret project (mentioned but not fully understood in a previous Hand Eye Society meeting post) with Jim Guthrie and Capybara Games (makers of the much loved on Aboot Play Critter Crunch). What this means is that something [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-805" title="supercapyguthriebrothers" src="http://abootplay.ca/wp-content/uploads/2009/11/supercapyguthriebrothers.jpg" alt="supercapyguthriebrothers" width="380" height="126" /><br />
Cryptic 3rd person speaking Craig D. Adams, aka <a href="http://www.superbrothers.ca" target="_blank">Superbrothers</a>, has announced that he is working on a super secret project (mentioned but not fully understood in a previous <a href="http://abootplay.ca/2009/08/31/yetis-and-hitler-murder-at-fourth-hand-eye-meetup/">Hand Eye Society meeting post</a>) with <a href="http://jimguthrie.org/" target="_blank">Jim Guthrie</a> and <a href="http://www.capybaragames.com/" target="_blank">Capybara Games</a> (makers of the <a href="http://abootplay.ca/2009/09/24/capybara-release-critter-crunch-on-ps3-for-699-today/">much loved on Aboot Play</a> <strong>Critter Crunch</strong>). <img src="file:///Users/REINHARD/Library/Caches/TemporaryItems/moz-screenshot.jpg" alt="" />What this means is that something "cool" will defintely be coming from this artistic super group, and there's the promise of an "teletext" announcement at 2:32am (I assume ET) on December 2nd. I'm supposed to have lunch with the brother from another mother at some point, but he's obviously been busy creating the ultimate seizure-inducing background that goes with the recent announcement. Click the play button <a href="http://www.superbrothers.ca/wtf.html" target="_blank">on the brown graphic on this page right over here</a> to read the announcement, and wear sunglasses.</p>
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		<title>Dear Ubisoft Toronto: Fire this guy</title>
		<link>http://abootplay.ca/2009/11/03/dear-ubisoft-toronto-fire-this-guy/</link>
		<comments>http://abootplay.ca/2009/11/03/dear-ubisoft-toronto-fire-this-guy/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 19:07:38 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
		
		<category><![CDATA[Video Games]]></category>

		<category><![CDATA[non-indie]]></category>

		<guid isPermaLink="false">http://abootplay.ca/?p=797</guid>
		<description><![CDATA[I'm a fan of your games, for the most part. I LOVE that you're investing so heavily in Canadian production facilities like the new Toronto studio, and I look forward to playing the games that come from it, but fuck, man, your Ubi#1Employee campaign is spam-crazy and annoying.  Whoever Ubi has managing this shit should [...]]]></description>
			<content:encoded><![CDATA[<p>I'm a fan of your games, for the most part. <a href="http://abootplay.ca/2009/07/06/ubisoft-opens-new-toronto-studio-but-dont-forget-the-others/">I LOVE that you're investing so heavily in Canadian production facilities like the new Toronto studio</a>, and I look forward to playing the games that come from it, but fuck, man, your Ubi#1Employee campaign is spam-crazy and annoying.  Whoever Ubi has managing this shit should be fired for being just that: annoying. Am I fan of you? You're not a person or even a business entity. You are an ad campaign. Get rid of him and start over with employee #2, who will hopefully be less of a nuisance.</p>
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<dt class="wp-caption-dt"><a href="http://abootplay.ca/wp-content/uploads/2009/11/spamcrazyubisoft.jpg"><img class="size-large wp-image-798" title="spamcrazyubisoft" src="http://abootplay.ca/wp-content/uploads/2009/11/spamcrazyubisoft-380x305.jpg" alt="Enlarge this" width="380" height="305" /></a></dt>
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		<title>Super-deformed Big Head Mode costume</title>
		<link>http://abootplay.ca/2009/11/02/super-deformed-big-head-mode-costume/</link>
		<comments>http://abootplay.ca/2009/11/02/super-deformed-big-head-mode-costume/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 00:09:14 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
		
		<category><![CDATA[Video Games]]></category>

		<category><![CDATA[art-crafts]]></category>

		<guid isPermaLink="false">http://abootplay.ca/?p=790</guid>
		<description><![CDATA[
Eric Testroete in Vancouver, B.C. went ahead and made himself a sweet costume this past Halloween that was " inspired by big-head mode seen in videogames." This kinda thing immediately brings back memories of reading about "SD" games that were coming out in Japan in the early 90s, SD standing for "super deformed". A lot of big-name video [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-791" title="papercraftface" src="http://abootplay.ca/wp-content/uploads/2009/11/papercraftface.jpg" alt="papercraftface" width="380" height="445" /><br />
Eric Testroete in Vancouver, B.C. went ahead and <a href="http://testroete.com/index.php?location=head" target="_blank">made himself a sweet costume this past Halloween</a> that was " inspired by big-head mode seen in videogames." This kinda thing immediately brings back memories of reading about "SD" games that were coming out in Japan in the early 90s, SD standing for "<a href="http://en.wikipedia.org/wiki/Super_deformed" target="_blank">super deformed</a>". A lot of big-name video games had versions where the game was remade with SD-styled characters, like <a href="http://en.wikipedia.org/wiki/Virtua_Fighter_Kids" target="_blank">Virtua Fighter Kids</a> for the Sega Saturn (I owned that shizz!). <a href="http://testroete.com/index.php?location=head" target="_blank">Check out his post</a> on the costume where he goes into great detail about exactly how he made such a sweet SD polygon-styled mask out of some (expensive and not-so expensive) computer software and freaking PAPER.</p>
<p>Also, is it just me or does Eric bare a striking resemblance to a <a href="http://images.google.ca/images?hl=en&amp;rlz=1C1GGLS_enCA313CA313&amp;resnum=0&amp;q=niko%20bellic&amp;um=1&amp;ie=UTF-8&amp;sa=N&amp;tab=wi" target="_blank">clean-shaven Niko Bellic</a>? Thanks to <a href="http://twitter.com/n0wak/status/5375633938" target="_blank">n0wak</a> for the tip.</p>
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		<title>LARPing in 1985</title>
		<link>http://abootplay.ca/2009/10/21/larping-in-1985/</link>
		<comments>http://abootplay.ca/2009/10/21/larping-in-1985/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 18:16:11 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
		
		<category><![CDATA[LARP]]></category>

		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://abootplay.ca/?p=786</guid>
		<description><![CDATA[Check out this video from the CBC Digital Archives, covering LARP enthusiasts in 1985. I'd embed the clip but it's a WMV and it doesn't want to play nice, so instead just click the picture below - you might have to give it a minute to load up.

]]></description>
			<content:encoded><![CDATA[<p><a href="http://archives.cbc.ca/lifestyle/pastimes/clips/17144/" target="_blank">Check out this video</a> from the <a href="http://archives.cbc.ca" target="_blank">CBC Digital Archives</a>, covering LARP enthusiasts in 1985. I'd embed the clip but it's a WMV and it doesn't want to play nice, so instead just click the picture below - you might have to give it a minute to load up.<br />
<a href="http://archives.cbc.ca/lifestyle/pastimes/clips/17144/"><img class="aligncenter size-full wp-image-787" title="larpcbcarchives" src="http://abootplay.ca/wp-content/uploads/2009/10/larpcbcarchives.jpg" alt="larpcbcarchives" width="380" height="293" /></a></p>
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		<title>Squids invade Indiecade 2009</title>
		<link>http://abootplay.ca/2009/10/14/squids-invade-indiecade-2009/</link>
		<comments>http://abootplay.ca/2009/10/14/squids-invade-indiecade-2009/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 06:05:02 +0000</pubDate>
		<dc:creator>Guest Author</dc:creator>
		
		<category><![CDATA[Table Top / Board]]></category>

		<category><![CDATA[Urban Games]]></category>

		<category><![CDATA[Video Games]]></category>

		<category><![CDATA[indie]]></category>

		<guid isPermaLink="false">http://abootplay.ca/?p=770</guid>
		<description><![CDATA[Earlier this month game maker/novelist Jim Munroe and myself, Miguel Sternberg, attended Indiecade '09 in Culver City, California. He was there as a finalist for his interactive fiction game, Everybody Dies, while I was there to play independent games and enjoy my vacation. 
This feature was contributed to Aboot Play by Miguel Sternberg, most famous for [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">Earlier this month game maker/novelist Jim Munroe and myself, Miguel Sternberg, attended Indiecade '09 in Culver City, California.<span> </span>He was there as a finalist for his interactive fiction game, <strong><a href="http://nomediakings.org/games/everybody_dies_takes_bronze_at_ifcomp.html" target="_blank"><span style="text-decoration: none;">Everybody Dies</span></a></strong>, while I was there to play independent games and enjoy my vacation.<span> <span id="more-770"></span></span></p>
<p class="MsoNormal"><em>This feature was contributed to Aboot Play by Miguel Sternberg, most famous for <a href="http://www.spookysquid.com/notc/" target="_blank">letting you shoot floating, demonic squids in the face with a shotgun</a>. His bio lays in wait, its veins pulsing with the equivalent of liquid terror, at the end of the feature.</em></p>
<p class="MsoNormal"><em><span style="font-style: normal; ">Running over<span> </span>three days, Indiecade showcases a large selection of independent games<span> </span>along with a series of panels and discussions, ending with an award ceremony. On the surface it closely resembles the Independent Games Festival that takes place as part of the much larger Game Developers Conference, yet Indiecade stands unique amongst other festivals with its emphasis on socializing.</span></em></p>
<p><a href="http://abootplay.ca/wp-content/uploads/2009/10/maddeningindiecade.jpg"><img class="alignleft size-thumbnail wp-image-772" title="maddeningindiecade" src="http://abootplay.ca/wp-content/uploads/2009/10/maddeningindiecade-185x185.jpg" alt="maddeningindiecade" width="185" height="185" /></a>It wasn't about networking, or taking notes on sales channels, or even showcasing some great games to the public; it was all about getting a bunch of talented game makers from around the world in one place and giving them a opportunity<span> </span>to hang out and talk shop.</p>
<p class="MsoNormal">Unlike events like the <strong><a href="http://www.paxsite.com/pax10.php" target="_blank">PAX 10</a></strong> or <strong><a href="http://www.igf.com/" target="_blank">IGF</a>,</strong> the finalists with games in the show weren't required to stand around and tend their booths around the clock - they were free to attend talks and play each others games.<span> </span>I don't know if it was intentional but this also had the benefit of breaking down the distinction between the finalists and the general festival attendees.<span> </span>It was common to find yourself having lunch and discussing games with a group of<span> </span>students, finalists and random attendees who'd all just met.</p>
<p class="MsoNormal"><a href="http://abootplay.ca/wp-content/uploads/2009/10/magicindiecade.jpg"><img class="alignleft size-thumbnail wp-image-773" title="magicindiecade" src="http://abootplay.ca/wp-content/uploads/2009/10/magicindiecade-185x185.jpg" alt="magicindiecade" width="185" height="185" /></a>Events were spaced out in such a way as to give ample time for hanging around the hotel, discussing the last talk, trying out games, exploring the nearby <strong><a href="http://www.mjt.org/" target="_blank">Museum of Jurassic Technology</a>,</strong> or just general socializing. It made for an extremely laid back and friendly experience.</p>
<p class="MsoNormal">The opening event included a series of fast paced micro talks from all the finalists. One memorable evening was spent playing <strong>Fuck You It's Art,</strong> a game created at the event by the Copenhagen Game Collective in which players must debate the artistic merits of imaginary games picked from a deck of cards in an effort to convince the other players that the game is or isn't art. Sims creator <strong><a href="http://en.wikipedia.org/wiki/Will_Wright_(game_designer)" target="_blank">Will Wright</a></strong> gave an excellent keynote, which included a break for one of his infamous micro talks on the Russian space program.<span> </span><strong><a href="http://www.henryjenkins.org/" target="_blank">Henry Jenkins</a></strong><strong> </strong>and <strong><a href="http://www.ericzimmerman.com/" target="_blank">Eric Zimmerman</a></strong><strong> </strong>had a wide-ranging discussion on Game Literacy, and pretty much every talk I attended was enjoyable and thought provoking.</p>
<p class="MsoNormal"><strong><img class="aligncenter size-large wp-image-774" title="willwrightindiecade" src="http://abootplay.ca/wp-content/uploads/2009/10/willwrightindiecade-380x281.jpg" alt="willwrightindiecade" width="380" height="281" /></strong></p>
<p class="MsoNormal">The festival included almost thirty games, most of them playable at the show. While the emphasis was definitely on traditional digital games the judges selection also included some notable exceptions, including an alternate reality gamethat included 50 hand-made notebooks and multiple websites called <a href="http://www.deepsleepinitiative.com/" target="_blank">Deep Sleep Initiative</a>, a mixed reality game played both on computers and by participants in a park five miles away (sadly due to it's locational aspect this was only represented by video of the original event) called <strong><a href="http://www.blasttheory.co.uk/bt/work_yougetme.html" target="_blank">You Get Me</a></strong>, and a board game which was one of the standout games of the show and really deserves a more detailed description. It's called <a href="http://mechanicmessage.wordpress.com/press/" target="_blank">Train</a>.</p>
<p class="MsoNormal"><strong><a href="http://abootplay.ca/wp-content/uploads/2009/10/trainindiecade.jpg"><img class="alignleft size-thumbnail wp-image-775" title="trainindiecade" src="http://abootplay.ca/wp-content/uploads/2009/10/trainindiecade-185x185.jpg" alt="trainindiecade" width="185" height="185" /></a></strong>Train combined found objects (a Nazi typewriter, a smashed window, and model trains)<span> </span>and an intentionally ambiguous rule-set to force players to contemplate the Holocaust and issues of complicity and abstraction in a way no other medium could.<span> </span>It's the best example I've ever seen of the concept of procedural rhetoric - that games can talk about meaningful things specifically through their rules rather then how they look or the story they tell.<span> </span>You can (and really should) read <a href="http://mechanicmessage.wordpress.com/press/" target="_blank">more about the game here</a>.</p>
<p class="MsoNormal">Even amongst the selection of digital games, the emphasis was always on providing<span> </span>a wide variety of play experiences with games ranging from (<em>take a deep breath now</em>) a farming sim with ASCII art graphics (<strong><a href="https://www.digipen.edu/?id=1170&amp;proj=9588" target="_blank">Sowlar</a>)</strong> to a 3D first person beat'em up with art inspired by Hieronymous Bosch (the Source Engine powered <strong><a href="http://www.zenoclash.com/" target="_blank">Zeno Clash</a>)</strong> to a 3D MMO with bright 2D cutout graphics that's more Bjork than World of Warcraft (<strong><a href="http://www.papermint.com/" target="_blank">Papermint</a>)</strong> to a 2vs2 platform game played around four screens arranged in a cube (<strong><a href="http://minorbattle.com" target="_blank">Minor Battle</a>)</strong> to a steampunk block sliding, gear matching, pipe fitting puzzle game (<a href="http://www.lazy8studios.com/download_cogs_now" target="_blank">Cogs</a>).</p>
<p class="MsoNormal">While still dominated by US games, the show was extremely international with games from Chile, Korea, Denmark, Argentina, Singapore, U.K, Austria, Belgium, Spain, Sweden. Canada made a good showing with three games at the show: Jim's<span> </span><strong>Everybody Dies</strong>,<span> </span>point and click adventure game <strong><a href="http://www.bigbluecup.com/yabb/index.php?topic=34941.0" target="_blank">Nanobots</a></strong><strong> </strong>with it's cast of charming<strong> </strong>tiny robots, and <strong><a href="http://www.hemispheregames.com/osmos/" target="_blank">Osmos</a><span style="font-weight: normal;">,</span></strong> a spacey-game that plays with scale and physics (and took home both the Fun/Compelling &amp; Best in Show awards).</p>
<p class="MsoNormal">While the heart of the conference was the Culver Hotel, several of the games were on display t two local Galleries while the keynotes and several other talks took place at a local theater.<span> </span>The opening gala event took place at <strong><a href="http://www.royal-t.org/" target="_blank">Royal T</a><span style="font-weight: normal;">,</span></strong> a surreal mix of a modern pop art gallery and Japanese style maid cafe.<span> </span>Morning talks took place over breakfast at a local bakery and late afternoon ones over drinks at a local bar.</p>
<p class="MsoNormal"><strong><img class="aligncenter size-large wp-image-776" title="chalkindiecade" src="http://abootplay.ca/wp-content/uploads/2009/10/chalkindiecade-380x281.jpg" alt="chalkindiecade" width="380" height="281" /></strong></p>
<p class="MsoNormal">Spreading the convention over several small local locations not only gave us all some much needed sun but also helped set the tone of the festival, moving it away from the trade show feel of game 'industry' events or the niche of gamer events towards being a more inclusive cultural event.</p>
<p class="MsoNormal">Having attended and enjoyed both PAX and GDC, I can say that the two behemoth-sized events are full of good times while still serving important purposes. Still, when Toronto steps up and holds its first big international game event I'd rather it was more like Indiecade than PAX or GDC. In the end it's hard to explain exactly what made Indiecade so great. In a way it's like trying to explain to someone why a great house party they missed was so good (did I mention the convention <a href="http://attractmo.de/blog/we-love-takahashi/" target="_blank">ended with a great house party</a>?).<span> </span>Really you had to be there, and hopefully next year you will be.</p>
<p class="MsoNormal"><em>Miguel Sternberg of <a href="http://www.spookysquid.com" target="_blank">www.spookysquid.com</a> is an indie game developer and pixel artist living in Toronto. He's currently working on a game based on the guerrilla gardening street art movement, titled <em><a href="http://guerrillagardening.wordpress.com/" target="_blank">Guerrilla Gardening: Seeds of Revolution</a>.</em></em></p>
<p class="MsoNormal"><span> </span></p>
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		<title>Polytron and Infinite Ammo = Infinitron Polypharma</title>
		<link>http://abootplay.ca/2009/10/01/polytron-and-infinite-ammo-infinitron-polypharma/</link>
		<comments>http://abootplay.ca/2009/10/01/polytron-and-infinite-ammo-infinitron-polypharma/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 18:47:11 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
		
		<category><![CDATA[Video Games]]></category>

		<category><![CDATA[indie]]></category>

		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://abootplay.ca/?p=743</guid>
		<description><![CDATA[Phil "Fish" Poisson of Montreal-based studio Polytron recently debuted a new game that his company and Winnipeg-based Infinite Ammo are working on collaboratively titled "Power Pill", a multi-touch game for your iThing. You essentially  play a pill that can modify its shape and size, going inside people's bodies and curing all their ails. The guys [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-744" title="powerpillthumb" src="http://abootplay.ca/wp-content/uploads/2009/10/powerpillthumb.jpg" alt="powerpillthumb" width="185" height="185" />Phil "Fish" Poisson of Montreal-based studio <a href="http://polytroncorporation.com/" target="_blank">Polytron</a> recently debuted a new game that his company and Winnipeg-based <a href="http://infiniteammo.ca/" target="_blank">Infinite Ammo</a> are working on collaboratively titled "Power Pill", a multi-touch game for your iThing. You essentially  play a pill that can modify its shape and size, going inside people's bodies and curing all their ails. The guys at Polysorbate Ammotron Pharma came up with a way to solve a few of the problems associated with a game that constantly requires to big fingers on the screen. Watch a video of Phil's presentation below to hear all about the new  game which will no doubt be a great cure for boredom on your iTrons.<br />
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		<title>Halifax fraggers PWN Cancer</title>
		<link>http://abootplay.ca/2009/09/30/halifax-fraggers-pwn-cancer/</link>
		<comments>http://abootplay.ca/2009/09/30/halifax-fraggers-pwn-cancer/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 14:40:30 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
		
		<category><![CDATA[Video Games]]></category>

		<category><![CDATA[charity]]></category>

		<guid isPermaLink="false">http://abootplay.ca/?p=740</guid>
		<description><![CDATA[ Whenever someone gets married and a "no gifts, please" clause is attached to the invitation, my first thought is to make a donation to something like Child's Play on behalf of the nearly-newlyweds. As it turns out, there's another charity that will get some cash from me in the future, and it's run by [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-741" title="fragthumb" src="http://abootplay.ca/wp-content/uploads/2009/09/fragthumb.jpg" alt="fragthumb" width="185" height="185" /> Whenever someone gets married and a "no gifts, please" clause is attached to the invitation, my first thought is to make a donation to something like Child's Play on behalf of the nearly-newlyweds. As it turns out, there's another charity that will get some cash from me in the future, and it's run by some Nova Scotians. Called <a href="http://fragforcancer.ca/" target="_blank">Frag for Cancer</a>, the group runs a series of events in the hopes of sending some good ol' "BOOM! HEADSHOT!" love towards the defeat of the disease.</p>
<p>They recently had a big event (which I sorely missed), but that doesn't mean they're done! There will almost certainly be a fifth gaming event in the future, and <a href="http://fragforcancer.ca/ffc4/auctions/" target="_blank">they currently have some auctions for sweet gear happening through eBay</a>. Trust me, it's much easier to convince your better half that buying a stupidly expensive Beatles Rock Band game (plus a Harmonix-signed shirt!) was worth the cash when you tell them all the money you spent is being put towards cancer research. <a href="http://twitter.com/FragForCancer" target="_blank">Follow Frag 4 Cancer on Twitter</a> for future updates.</p>
<p><em>Via </em><a href="http://www.nextgenplayer.com/2009/09/help-us-frag-for-cancer.html" target="_blank"><em>Next Gen Player</em><br />
</a></p>
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		<title>Capybara release Critter Crunch on PS3 for $6.99 Oct. 8</title>
		<link>http://abootplay.ca/2009/09/24/capybara-release-critter-crunch-on-ps3-for-699-today/</link>
		<comments>http://abootplay.ca/2009/09/24/capybara-release-critter-crunch-on-ps3-for-699-today/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 12:02:41 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
		
		<category><![CDATA[Video Games]]></category>

		<category><![CDATA[indie]]></category>

		<guid isPermaLink="false">http://abootplay.ca/?p=732</guid>
		<description><![CDATA[
What the eff is it with Toronto developers releasing kooky and beautiful games for my beloved PS3 at great price points? First it was Jon Mak's Everyday Shooter, which set the originality-bar really high for PlayStation Network games, and now we have Critter Crunch from Capybara Games at the OMGMUSTBUY price of $6.99!
Capybara, incidentally, are [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://abootplay.ca/wp-content/uploads/2009/09/crittercrunch.jpg" alt="crittercrunch" title="crittercrunch" width="380" height="207" class="aligncenter size-full wp-image-733" /><br />
What the eff is it with Toronto developers releasing kooky and beautiful games for my beloved PS3 at great price points? First it was Jon Mak's Everyday Shooter, which set the originality-bar really high for PlayStation Network games, and now we have <a href="http://www.capybaragames.com/category/critter-crunch-psn/" target="_blank">Critter Crunch from Capybara Games</a> at the OMGMUSTBUY price of $6.99!</p>
<p>Capybara, incidentally, are my <a href="http://images.google.ca/images?rlz=1C1GGLS_enCA308CA308&amp;sourceid=chrome&amp;q=capybara&amp;um=1&amp;ie=UTF-8&amp;ei=i1q7SuGDE-SutgfpyLyXDQ&amp;sa=X&amp;oi=image_result_group&amp;ct=title&amp;resnum=4" target="_blank">favourite animals EVAHR</a>, even more so than monkeys. Would love it if Kris could confirm if there's an actual capybara office mascot, preferably named Trixie, that exists or not.</p>
<p>Critter Crunch is an actiony-puzzley game wherein your critter eats creatures that move down the screen, then spits them back up at bigger creatures for them to eat, as so on and so forth. Kris Piotrowski and Nathan Vella from Capy describe the game as being centered around the idea of the food chain. As such, you can (for massive pointage) VOMIT RAINBOW COLOURED MUSH INTO YOUR CHILD'S MOUTH. Perhaps it's best described in the video below.<br />
<object width="380" height="215" data="http://vimeo.com/moogaloop.swf?clip_id=4613180&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=4613180&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /></object><br />
In the early days of the PS3, downloadable games would max out at $9.99, with premium games like WipEout HD being released at a totally acceptable $19.99. Lately, PSN games have been released with higher and higher price points - Flock, Fat Princess and Smash Cars all released at $14.99, a full $5 above many people's impulse-buy price point, and a full $5 more than they're worth in my opinion. Capybara releasing Critter Crunch not only below the $14.99 price point, but below $9.99 (as displayed in this <a href="http://www.viddler.com/explore/sceablog/videos/581/6.208" target="_blank">absolutely adorable linked video</a>) is hopefully a sign of the times.</p>
<p>Critter Crunch is <a href="http://www.capybaragames.com/critter-crunch-iphone-2/" target="_blank">also available for iPhones and iPod Touches</a>, but screw that; This game's beautiful Ghibli-ish animated visuals are best appreciated in high-def. Really, though, you should just get both. It should be available in the PSN store <del datetime="2009-09-24T13:38:44+00:00">later today</del> on October 8. If you want to see an extended interview with Nathan and Kris where they explain many things (including the rainbow-barf mechanic), <a href="http://blog.us.playstation.com/2009/08/playstation-eye-chat-critter-crunch-for-psn/" target="_blank">visit the PlayStation blog right over here</a>.</p>
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		<title>NMS&#8217;s Capture the Flag 2009 needs your help Toronto!</title>
		<link>http://abootplay.ca/2009/09/16/nmss-capture-the-flag-2009-needs-your-help-toronto/</link>
		<comments>http://abootplay.ca/2009/09/16/nmss-capture-the-flag-2009-needs-your-help-toronto/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 14:47:24 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
		
		<category><![CDATA[Urban Games]]></category>

		<category><![CDATA[newmindspace]]></category>

		<category><![CDATA[toronto]]></category>

		<guid isPermaLink="false">http://abootplay.ca/?p=719</guid>
		<description><![CDATA[
Newmindspace is coming back to Toronto in October and Kevin+Lori be jonesin' for some good old capture the flag fun in Toronto's financial district. The rub is that they need supporters to open up their pockets a little bit to make it happen.
"Glowing necklaces are essential to gameplay: without them, somebody (er, more people) would [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/mutereportage/2942347330/"><img class="size-full wp-image-720" title="mutectf" src="http://abootplay.ca/wp-content/uploads/2009/09/mutectf.jpg" alt="Photo: Mute* Reportage" width="380" height="192" /></a><br />
<a href="http://newmindspace.com/" target="_blank">Newmindspace</a> is coming back to Toronto in October and Kevin+Lori be jonesin' for some good old capture the flag fun in Toronto's financial district. The rub is that they need supporters to open up their pockets a little bit to make it happen.</p>
<p>"<em>Glowing necklaces are essential to gameplay: without them, somebody (er, more people) would surely get struck by cars! Caution tape just isn't visible enough, and leads to breaking the rules. Each year we spend approximately $800 on supplies for the game, and very rarely have our at-game donations reached even a quarter of that.</em>" -NMS</p>
<p>While not yet publicized on their site, rest assured you can still help make CTF Toronto 2009 happen by <a href="http://newmindspace.com/donate.php" target="_blank">visiting their donation page and throwin' a few dollars their way</a>.  Check out the video below if you wanna know what to expect from the NMS duo, should the game happen this year.<br />
<object width="380" height="310" data="http://www.youtube.com/v/lmA9yb7_JVI&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/lmA9yb7_JVI&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /></object><br />
ALSO! Newmindspace promises that there <em>will be</em> a Renegade Nuit Blanche Parade. They need volunteers to fill the following roles: + Gear (sound, power, etc.), drivers (for set-up, during the event, and after), parade marshals to deal with a potentially large unruly crowd and the traffic we will be disrupting, decoration (think huge flags and banners), performers &amp; Artists (fire spinners/dancers/whatever skill you have), promoters (we need to get the word out far and wide), cupcakes (they are small and delicious).</p>
<p>If you can help them out, get in touch via email with them at <a href="mailto:NBRP09@gmail.com" target="_blank">NBRP09@gmail.com</a>.</p>
<p><em>Photo: <a href="http://www.flickr.com/photos/mutereportage/2942347330/" target="_blank">Mute* Reportage</a></em></p>
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		<title>Edge puts spotlight on Ontario game devs</title>
		<link>http://abootplay.ca/2009/09/13/edge-puts-spotlight-on-ontario-game-devs/</link>
		<comments>http://abootplay.ca/2009/09/13/edge-puts-spotlight-on-ontario-game-devs/#comments</comments>
		<pubDate>Sun, 13 Sep 2009 14:33:49 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
		
		<category><![CDATA[Video Games]]></category>

		<category><![CDATA[indie]]></category>

		<category><![CDATA[non-indie]]></category>

		<guid isPermaLink="false">http://abootplay.ca/?p=713</guid>
		<description><![CDATA[Prolific blogger, writer and Hand Eye Society member Mathew Kumar has written a lengthy feature on Ontario game developers for Edge Magazine. He talks to major and indie devs, highlights Ubisoft's new Toronto studio in detail, and sits in on a round table discussion with some of my favourite game makers (oh Mr. Mak, why [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toronto.edge-online.com/"><img class="aligncenter size-full wp-image-714" title="edgebiggershot" src="http://abootplay.ca/wp-content/uploads/2009/09/edgebiggershot.jpg" alt="edgebiggershot" width="380" height="230" /></a>Prolific blogger, writer and <a href="handeyesociety.com/" target="_blank">Hand Eye Society</a> member Mathew Kumar has written a <a href="http://toronto.edge-online.com/" target="_blank">lengthy feature on Ontario game developers</a> for <a href="http://edge-online.com/" target="_blank">Edge Magazine</a>. He talks to major and indie devs, highlights Ubisoft's new Toronto studio in detail, and sits in on a round table discussion with some of my favourite game makers (oh Mr. Mak, why won't you return my emails?). Highly recommended reading, and you can go through the whole she-bang in patented page-flipping magazine style<em>z</em> online if you <a href="http://toronto.edge-online.com/" target="_blank">click this clickable click of a link that likes clicking</a>.</p>
<p><a href="http://www.mathewkumar.com/" target="_blank">Mathew Kumar</a> <a href="http://twitter.com/mathewkumar" target="_blank">tweets</a>, blogs for <a href="http://torontoist.com/profile/toronto_mathew" target="_blank">Torontoist</a> and many other sites, and does not count me as an aquaintance/admirer, but he will some day.</p>
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